We started churning out the last world (heaven) in Party of Sin recently and we thought we would share a few things about it. The reason this world is coolest out of all of them is because it is so different then anything you’ve seen about Party of Sin
How it’s Broken Down
There are a few things we put it place to change up the pacing and the structure of Heaven. For starters, the world isn’t linear unlike the three other worlds in Party of Sin. What this means is that the player is not forced along set path to finish the level but rather given a set of challenges to face in the order they like.
The second major difference between the first three worlds and Heaven is the focus we place on each of the Sins. In Heaven, each of the Sins are challenged to their full capacity for using their special abilities and super powers for solving puzzles and defeating enemies. Players will have to embrace the strengths of each Sin and know when to use them if they plan on completing the last world in Party of Sin.
Bosses: We Do ‘em Differently
We’ve done a few posts on bosses before and like before, we think bosses need to be tremendously unique. We can guarantee that the final boss in Party of Sin is not what you think. Each of our team members are sworn to secrecy and will never divulge who/what it is.
What I will say is this…
The use of special sin powers are a key component to Heaven. The previous worlds do not put much emphasis on the special powers to the extent seen in Heaven. A lot of creative puzzling, combat and platforming will be mixed with the unique capabilities of each sin.
Each sin will have their time to shine. This means that the world is broken up into seven components, each favoring a specific sin. This does not mean other sins are irrelevant but rather that the combat, puzzling and platforming are tailored around a specific sin. The great part about having multiple characters with abilities is the creative ways puzzles can be solved. We did not want to remove this element from the game.
We will be in touch soon.
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