First Day at the Office

I started in the office bright and early today.

Initial “OMG” moment

After posting my blog post last week, the day was a roller coaster ride. The sudden realization that I no longer had a boss or anyone to report to was refreshing but scary at the same time. I am now my own boss, which unfortunately means I can goof off a whole lot, but that’s not so great for business. It’s a lot like playing golf. Golf isn’t really a competitive sport: you’re mostly playing against the course, and it’s a mind game about self-control, precision and knowing your strengths and weaknesses. I suck at golf (though I haven’t tried it in a while), hopefully it won’t be the same with entrepreneurship.

The biggest issue that came up was the schedule. I am used to a regular nine-to-five schedule, and now I was staring into the unknown. I like nine-to-five. I’m not one of those programmers that arrives to work at noon and leaves at 9 pm. Party of Sin has never been a nine-to-five job though; all our work gets done evenings and weekends. This presents an interesting problem for me. I know I can be the most productive on a regular daytime schedule, but no one will be around (good for concentration, bad for managing and solving problems).

Keep Calm and Carry On

Luckily for me I have a solid support network of loved ones and people who want to see me succeed. In the grand scheme of things, this initial fear is really nothing, hell we haven’t even started talking about money yet, but my girlfriend, family, friends, and even a few strangers from the internet came to the rescue.

I was amazed that quite a few people commented on twitter and by email to let me know they’ve always wanted to do exactly what I’m doing: quitting their job and starting a business. Go for it guys! I’ve been wanting to do this for a long time and I kept putting it off. It’s best to take these risks when you’re young.

So after the initial freak-out, I took a breather, relaxed a little bit and decided to keep my work schedule flexible. It’s going to be important that I be available in the evenings some days, but I also want to keep morning hours for myself.

Work Environment

So this weekend I set up my new office. I am fortunate enough to have a father who owns his own business (as well as the building he works in), so finding office space was as simple as asking nicely. It’s also great that my father understands what I want to achieve and has been there before. I know some people with parent’s who aren’t so supportive, and it must be a lot harder to get started. Anyway have a look at the office:

 

I can’t stress enough how crucial your work environment is. I used to work from home quite a bit, but it’s so easy to fall into traps. Your breaks get longer, you wake up later, you procrastinate and do other things instead of the work you should be doing. When you have an office, there is a clear break your day when you move to and from the office, and that break helps to keep you focused and switch you to work mode. Not to mention it forces me to actually get dressed and not work in my pijamas!

Farewell Skyrim

I used some of the new free time I have to start playing Skyrim. It’s been sitting on my shelf for months, and with all the crunch time on Party of Sin plus the day job, I haven’t even been able to look at it. So far I’ve been thoroughly impressed. I don’t usually like RPGs but Skyrim is really hitting the spot for me (more on this later!).

The unfortunate casualty of the office move was my Skyrim game. I only have one desktop, and in order to work effectively I need the power that a desktop gives me. So the desktop had to come to the office. I bought this particular desktop to play games though, so it was heartbreaking to transform it into an office computer. I’ll still sneak a few hours of Skyrim late in the evenings, but when I’m at the office, I don’t feel like gaming, just working, and that’s a beautiful thing.

Speaking of which if you are looking to buy a desktop I can’t recommend techreport.com enough. They do frequent buying guides and I pretty much stick to their builds.

Dan

I Quit My Job

This is Dan, the project lead on Party of Sin. Until now, Party of Sin has been a part-time project for everyone on the team. Two weeks ago, I handed in my resignation at my day job to push Party of Sin to completion and build Crankshaft into a viable studio. Yesterday was my final day at work, and today I begin the adventure of starting up a game studio.

I will be updating this development blog a lot more often (I actually have it scheduled in my calendar). Hopefully that will give everyone some insight into what’s going on at Crankshaft and serve as a way of logging my progress.

Crankshaft Logo

So a little bit of background. Crankshaft Games is composed of a largely distributed team. Currently we have members in Montreal, Washington DC and Oakland CA. Throughout the development of Eternal Silence and Party of Sin, we’ve always functioned as a distributed team, working in our free time. In the last few weeks, after a successful Kickstarter and a large push for GDC and PAX East, the game is taking off in a very positive way. Naturally, this has been taking up a huge part of our time. I consider that I have been working two full-time jobs. The decision to leave my day job came down to this:

Either wait until Party of Sin is out before quitting and starting a studio

-or-

quit now and spend the extra time making Party of Sin better and experimenting for future projects.

The answer to this question became clear to me after GDC. Party of Sin has great potential, but it’s currently rough around the edges. Taking away the constraint of a full-time job would mean all the extra time could be spent making the game better while researching future projects. Going on a death march to complete the game AND work a full-time job, then quitting and being left with no future project just didn’t make sense to me.   I must make my move while it still counts.

The plan so far? Crankshaft will finish off Party of Sin. Being the only full time member, I will have a chance to impact the game production quite a bit, and even have time for some side development. I’ve recently acquired a few Unity licenses which I will experiment with for mobile development. We previously worked on Henko, and it may be possible to create a spiritual successor to Henko as a follow-up title to Party of Sin.

The road ahead is not completely clear, like those good old choose-your-own-adventure books. I will be spending the next few days planning. I’ve been reading great startup books like Four Steps to the Epiphany and The Lean Startup. Let’s see how these apply to game studios!

The Lean StartupFour Steps to the Epiphany

Until next time!
Dan

PAX: Corrupted by Sin

Hi folks!

Six of our sinful party-goers (Vince, Luke, Liz, Josh, Mike, and Dan) made it out to see the geektastic wonders collectively referred to as the “Penny Arcade Expo”, long for PAX, this past weekend.

Our Seven Deadlies simply couldn’t hold back; by the time they left, the place was burning with corruption! Vince tells me of one guy who was so gluttonous for the game that he came back for 5 servings, each time bringing more friends. Good thing Party of Sin is an all-you-can-eat game!

Wrath made sure to get in the minds of every gamer who had to wait in long lines to play their most anticipated, unreleased game only to rage-quit after 5 minutes.

Envy’s favorite event was the lottery; she infused participants to bursting with hope for the chance to win, and quickly transmogrified that hope into jealousy in all but the winners, who Pride swooped in to fill with his sinful emotion.

We tempted 375 people into giving us their emails which will now be sold in bulk on eBay to fund our plans for worldwide corruption, muahahaha! (hush Greed!) If any of you are reading this, please comment so we can identify you! We like to keep a healthy relation with our sinful friends.

Much love to Chris and Dan from Microsoft. These great guys came out to see and play the game. They both seemed to like it and said they would be helping PoS through the XBLA review process.

That’s all mortals!
The Party of Sins

Visit PoS at PAX! Booth #873

Hi wrongdoers!

We’ve been gearing up to haul everyone’s collective ass from remote corners of the world to one spot next weekend: Boston, Massachusetts. But why?! For Penny Arcade Expo, of course! PAX is a huge event for gamers to gather and geek out over the software that will come to dominate their lives in the coming months. We hope to make that outlook a little more sinful, offering shirts, posters, and free pins! Here’s what the posters will look like, printed with high quality ink:

If you happen to be around Boston next weekend, hit us up at booth #873! We’d love to meet you and let you play the game. You just have to divulge all of your opinions about the game, no holding back. We’re pushing closer to the testing phase of development and are really looking to polish the game up. Speaking of which, we’ve been working our fingertips off making the game look its best for its second presentation to Microsoft. The company’s judgment of the game will determine whether or not Xbox gamers will get to play Party of Sin on Xbox Live. Here come the embarrassing good luck rituals!

As a result of our hard work, hell1 is now 3 separate levels. This should give the player even more time to figure out the controls and get nice and cozy with the Sins. Here are some screenies. You’ll notice that the GUI has been improved as well.

Wish us luck!
The Party of Sins

Conferences Past and Future

Here is a log of our week at GDC 2012. We’ll be at PAX East in two weeks!

Reserve your ticket for PAX and come see us at booth #873!

We landed at SFO on Saturday. People on the team all came on different flights, so it took a little coordination to get together.

After meeting up with each other, some of us for the first time, and partying like only a Party of Sinners can, we kicked off GDC with the Independent Games Summit. Dan saw lectures about the interesting technology behind FEZ and the story behind PonyCorns by Ryan Henson Creighton. The Indie Soapbox session explored some interesting ideas, and a session on how to make a trailer pretty much demonstrated that we were doing everything wrong for trailers! New and improved trailer will be coming out soon!

Monday evening was the screening of Indie Game: The Movie. It was cool to get a glimpse at other successful indies and realize that we aren’t the only ones going through it. Making a game is an exciting adventure with ups and downs; the movie highlighted that more than anything. Later that night the team met up and had a long discussion about cutscenes and the ending of Party of Sin over drinks.

Tuesday was the second day of GDC. The Independent Game Summit ended with a mixer and Liz got to sit in at Producer Bootcamp. We met up as a team to sign all the posters we will be sending to our Kickstarter backers. They look absolutely amazing: printed with high quality inkjet on huge photo paper.

Tuesday night we hosted a demo night for Party of Sin and had the conference associates (CAs) try it out. Getting industry professionals to try out the game allowed us to see what we did right and what went wrong. We got lots of feedback and great suggestions and are now going through another iteration of our intro level to make sure it’s absolutely perfect. It introduces all the gameplay and story concepts, so we want to make sure it’s Spic and Span.

Wednesday marked the real start of the conference as thousands of game developers converged on San Francisco. As (CAs), this is where the training wheels come off and we have a lot of work to do. Between work shifts I had a chance to visit the Independent Games Festival and try out some of the amazing games there. One-on-one time with FEZ, Dear Esther and Johan Sebastian Joust were very inspiring. We met up with a potential investor who tried out the game and provided feedback and spoke to a few people from IndieGameMag about Party of Sin. Throughout the rest of the conference we discussed the game and generally soaked in the awesomeness of GDC.

On Thursday we headed to the Square Enix party where we got to try out Quantum Conundrum and get gluttonous on some sweet food.

By Friday we were all absolutely exhausted. As the conference wrapped up we finished with the CA postmortem. We had a chance to raffle off some swag, and say goodbye to everyone.

Only 2 weeks until PAX and there is a LOT we want to get done; everyone is gearing up for another crunch and the big show. We also got to meet some people from Microsoft for XBLA distribution and we will be continuing to speak to them as the game gets closer to release. Fingers crossed!

Oh! And Lust wanted everyone to know about an indie title she’s been… well, Lusting for: Heart’s Hollow. Check them out!